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Fantasy-Forever.Com - Grand Theft Auto Vice City Weapons - GTA Vice City Grand Theft Auto Vice City Weapons

You can only carry 1 weapon from each slot on your quest on GTA:VC. If you have a weapon from a certain slot and you come across another one, you
can swap them by pushing L2.

Weapon Stats:

Weapon name: Unarmed
Fire type: MELEE
Range: 2.4
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 8
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.65, 0.30
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 6
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: -1
model2 id: -1
Flags: 102000

Weapon name: BrassKnuckle
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 16
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: unarmed
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 259
model2 id: -1
Flags: 102000

Weapon name: ScrewDriver
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 45
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.,7 0.20
animation to play: screwdrv
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 260
model2 id: -1
Flags: 115000

Weapon name: GolfClub
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: golfclub
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 261
model2 id: -1
Flags: 102000

Weapon name: NightStick
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 262
model2 id: -1
Flags: 102000

Weapon name: Knife
Fire type: MELEE
Range: 1.8
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.5
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.8, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 263
model2 id: -1
Flags: 115000

Weapon name: BaseballBat
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 16
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 264
model2 id: -1
Flags: 102000

Weapon name: Hammer
Fire type: MELEE
Range: 1.5
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 21
Speed: -1.0
Radius: 0.8
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.1, 0.8, 0.30
animation to play: baseball
animation loop start: 5
animation loop end: 20
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 265
model2 id: -1
Flags: 102000

Weapon name: Cleaver
Fire type: MELEE
Range: 1.9
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.9, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 266
model2 id: -1
Flags: 115000

Weapon name: Machete
Fire type: MELEE
Range: 2.0
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 24
Speed: -1.0
Radius: 0.6
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.0, 0.20
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 267
model2 id: -1
Flags: 115000

Weapon name: Katana
Fire type: MELEE
Range: 2.1
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 30
Speed: -1.0
Radius: 0.7
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.2, 0.30
animation to play: knife
animation loop start: 5
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 3
animation2 loop end: 17
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 268
model2 id: -1
Flags: 115000

Weapon name: Chainsaw
Fire type: MELEE
Range: 1.7
Firing Rate: 250
Reload: 100
Amount of Ammunition: 1000
Damage: 35
Speed: -1.0
Radius: 0.55
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 1.3, 0.10
animation to play: chainsaw
animation loop start: 5
animation loop end: 35
point in animation where weapon is fired: 30
animation2 loop start: 3
animation2 loop end: 99
point in animation2 where weapon is fired: 48
point in anim where we can breakout of anim/attack and run away: 99
model id: 269
model2 id: -1
Flags: 102000

Weapon name: Grenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: -1
Flags: 2424

Weapon name: DetonateGrenade
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 270
model2 id: 291
Flags: 2424

Weapon name: TearGas
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 271
model2 id: -1
Flags: 2424

Weapon name: Molotov
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: grenade
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 272
model2 id: -1
Flags: 2424

Weapon name: Rocket
Fire type: PROJECTILE
Range: 30.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1 2
Damage: 75
Speed: 0.25
Radius: -1.0
Life span: 800.0
Spread: 1.0
Fire offset vector: 0.0, 0.0, 0.0
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 10
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 6
point in anim where we can breakout of anim/attack and run away: 99
model id: 273
model2 id: -1
Flags: 2424

Weapon name: Colt45
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 17
Damage: 25
Speed: -1.0
Radius: -1.0
Life span: -1.0 3
Spread: -1.0
Fire offset vector: 0.30, 0.0, 0.09
animation to play: colt45
animation loop start: 11
animation loop end: 18
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 18
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 274
model2 id: -1
Flags: 680C0

Weapon name: Python
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 6
Damage: 135
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.41, 0.03, 0.12
animation to play: python
animation loop start: 10
animation loop end: 31
point in animation where weapon is fired: 14
animation2 loop start: 14
animation2 loop end: 37
point in animation2 where weapon is fired: 16
point in anim where we can breakout of anim/attack and run away: 40
model id: 275
model2 id: -1
Flags: 28040

Weapon name: Shotgun
Fire type: INSTANT_HIT
Range: 40.0
Firing Rate: 250
Reload: 450
Amount of Ammunition: 1
Damage: 80
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.86, -0.02, 0.28
animation to play: shotgun
animation loop start: 12
animation loop end: 34
point in animation where weapon is fired: 15
animation2 loop start: 9
animation2 loop end: 26
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 30
model id: 277
model2 id: -1
Flags: 20040

Weapon name: Spas12Shotgun
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 7
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.85, -0.06, 0.19
animation to play: buddy
animation loop start: 14
animation loop end: 20
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 20
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 25
model id: 278
model2 id: -1
Flags: 20040

Weapon name: StubbyShotgun
Fire type: INSTANT_HIT
Range: 15.0
Firing Rate: 250
Reload: 750
Amount of Ammunition: 1
Damage: 120
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.55, -0.02, 0.13
animation to play: buddy
animation loop start: 14
animation loop end: 50
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 56
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 25
model id: 279
model2 id: -1
Flags: 20040

Weapon name: Tec9
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 50
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, -0.05, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 15
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 99
model id: 281
model2 id: -1
Flags: 280C0

Weapon name: Uzi
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 20
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.45, 0.00, 0.12
animation to play: uzi
animation loop start: 12
animation loop end: 14
point in animation where weapon is fired: 12
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 25
model id: 282
model2 id: -1
Flags: 28840

Weapon name: SilencedIngram
Fire type: INSTANT_HIT
Range: 30.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 15
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.36, 0.02, 0.11
animation to play: colt45
animation loop start: 11
animation loop end: 13
point in animation where weapon is fired: 13
animation2 loop start: 11
animation2 loop end: 13
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 99
model id: 283
model2 id: -1
Flags: 280C0

Weapon name: Mp5
Fire type: INSTANT_HIT
Range: 45.0
Firing Rate: 250
Reload: 500
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.51, -0.01, 0.20
animation to play: uzi
animation loop start: 11
animation loop end: 14
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 284
model2 id: -1
Flags: 28840

Weapon name: m4
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 40
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.88, -0.04, 0.16
animation to play: rifle
animation loop start: 14
animation loop end: 17
point in animation where weapon is fired: 15
animation2 loop start: 14
animation2 loop end: 17
point in animation2 where weapon is fired: 15
point in anim where we can breakout of anim/attack and run away: 99
model id: 280
model2 id: -1
Flags: 28050

Weapon name: Ruger
Fire type: INSTANT_HIT
Range: 90.0
Firing Rate: 250
Reload: 1000
Amount of Ammunition: 30
Damage: 35
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, -0.06, 0.17
animation to play: rifle
animation loop start: 12
animation loop end: 17
point in animation where weapon is fired: 14
animation2 loop start: 11
animation2 loop end: 16
point in animation2 where weapon is fired: 13
point in anim where we can breakout of anim/attack and run away: 99
model id: 276
model2 id: -1
Flags: 28040

Weapon name: SniperRifle
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 1
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0 8
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 12
animation loop end: 15
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 285
model2 id: -1
Flags: 100

Weapon name: LaserScope
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 150
Reload: 1401
Amount of Ammunition: 7
Damage: 125
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 2
animation loop end: 8
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 286
model2 id: -1
Flags: 100

Weapon name: RocketLauncher
Fire type: PROJECTILE
Range: 55.0
Firing Rate: 100
Reload: 1200
Amount of Ammunition: 1
Damage: 75
Speed: 2.0
Radius: -1.0
Life span: 1000.0
Spread: 1.0
Fire offset vector: 0.42, 0.0, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 99
point in animation where weapon is fired: 14
animation2 loop start: 0
animation2 loop end: 99
point in animation2 where weapon is fired: 14
point in anim where we can breakout of anim/attack and run away: 99
model id: 287
model2 id: -1
Flags: 324

Weapon name: FlameThrower
Fire type: AREA_EFFECT
Range: 5.1
Firing Rate: 100
Reload: 100
Amount of Ammunition: 500
Damage: 25
Speed: 0.65
Radius: 0.075
Life span: 1000.0
Spread: 3.0
Fire offset vector: 1.30, 0.0, 0.56
animation to play: flame
animation loop start: 12
animation loop end: 13
point in animation where weapon is fired: 12
animation2 loop start: 6
animation2 loop end: 7
point in animation2 where weapon is fired: 7
point in anim where we can breakout of anim/attack and run away: 25
model id: 288
model2 id: -1
Flags: 1E

Weapon name: M60
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 500
Amount of Ammunition: 100
Damage: 130
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.0, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 12
point in animation2 where weapon is fired: 10
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040

Weapon name: Minigun
Fire type: INSTANT_HIT
Range: 75.0
Firing Rate: 1
Reload: 350
Amount of Ammunition: 500
Damage: 140
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.28, 0.00, 0.50
animation to play: flame
animation loop start: 11
animation loop end: 12
point in animation where weapon is fired: 11
animation2 loop start: 11
animation2 loop end: 12
point in animation2 where weapon is fired: 11
point in anim where we can breakout of anim/attack and run away: 35
model id: 290
model2 id: 294
Flags: 200

Weapon name: Detonator
Fire type: PROJECTILE
Range: 25.0
Firing Rate: 100
Reload: 1
Amount of Ammunition: 1
Damage: 0
Speed: 2.0
Radius: -1.0
Life span: 2000.0
Spread: 5.0
Fire offset vector: 0.0, 0.0, 0.13
animation to play: man
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 99
model id: 291
model2 id: -1
Flags: 200024

Weapon name: HeliCannon
Fire type: INSTANT_HIT
Range: 100.0
Firing Rate: 1
Reload: 100
Amount of Ammunition: 150
Damage: 100
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 1.00, 0.00, 0.23
animation to play: m60
animation loop start: 12
animation loop end: 16
point in animation where weapon is fired: 13
animation2 loop start: 10
animation2 loop end: 14
point in animation2 where weapon is fired: 12
point in anim where we can breakout of anim/attack and run away: 30
model id: 289
model2 id: -1
Flags: 8040

Weapon name: Camera
Fire type: CAMERA
Range: 100.0
Firing Rate: 500
Reload: 1401
Amount of Ammunition: 36
Damage: 0
Speed: -1.0
Radius: -1.0
Life span: -1.0
Spread: -1.0
Fire offset vector: 0.0, 0.66, 0.05
animation to play: unarmed
animation loop start: 0
animation loop end: 10
point in animation where weapon is fired: 3
animation2 loop start: 0
animation2 loop end: 10
point in animation2 where weapon is fired: 3
point in anim where we can breakout of anim/attack and run away: 25
model id: 292
model2 id: -1
Flags: 100

Getting Weapons From Hideout:

If you want to be able to collect all of your weapons from the Hyman Condo, do not buy it until you have 70 packages, and then all weapons will be there.


Package Rewards:

20 Packages = Chainsaw
30 Packages = Colt Python
40 Packages = Flamethrower
50 Packages = PSG-1
60 Packages = Minigun
70 Packages = Rocket Launcher



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