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Fantasy-Forever.Com - Final Fantasy X Weapons Abilities - Final Fantasy X Weapons Abilities

Name Items Needed Description
Alchemy Healing Water (4) Doubles effects of recovery items.
Break Damage Limit Dark Matter (60) Allows max damage to exceed 9,999 (up to 99,999).
Capture None Capture fiends for the monster arena.
Counterattack Friend Sphere Strike back after getting hit by a physical attack.
Darkstrike Smoke Bomb (20) Almost always adds darkness to attacks and skills.
Darktouch Eye Drops (60) Sometimes adds darkness to attacks and skills.
Deathstrike Farplane Wind (60) Almost always adds death to attacks and skills.
Deathtouch Farplane Shadow (30) Sometimes adds death to attacks and skills.
Double AP Megalixer (20) Doubles amount of AP earned.
Double Overdrive Underdog's Secret (30) Overdrive gauge charges at double speed.
Evade & Counter Teleport Sphere Strike back after evading a physical attack
Firestrike Bomb Fragment (4) Causes attacks and skills to be fire elemental.
First Strike Return Sphere First turn at beginning of battle.
Gillionaire Designer Wallet (30) Doubles amount of Gil earned.
Half MP Cost Twin Stars (20) Halves MP cost of spells and skills.
Icestrike Antarctic Wind (4) Causes attacks and skills to be ice elemental.
Initiative Chocobo Feather (6) Raises party's chances for a preemptive attack.
Lightningstrike Electro Marble (4) Causes attacks and skills to be lightning elemental.
Magic +3% Mana Sphere (3) Raises magic attack power by 3%.
Magic +5% Mana Spring (2) Raises magic attack power by 5%.
Magic +10% Blk Magic Sphere Raises magic attack power by 10%.
Magic +20% Supreme Gem (4) Raises magic attack power by 20%.
Magic Booster Turbo Ether (30) Use more MP to make spells stronger.
Magic Counter Shining Gem (16) Strike back after getting hit by a magical attack.
No AP None No AP earned after battle.
One MP Cost Three Stars (20) Spells and skills all cost 1 MP.
Pickpocket Amulet (30) Better odds of stealing rare items.
Piercing Lv. 2 Key Sphere Allows you to do normal damage to armored enemies.
Poisonstrike Poison Fang (24) Almost always adds poison to attacks and skills.
Poisontouch Antidote (99) Sometimes adds poison to attacks and skills.
Sensor Ability Sphere (2) View enemy vital info during battle.
Silencestrike Silence Grenade (20) Almost always adds silence to attacks and skills.
Silencetouch Echo Screen (60) Sometimes adds silence to attacks and skills.
Sleepstrike Dream Powder (16) Almost always adds sleep to attacks and skills.
Sleeptouch Sleeping Powder (10) Sometimes adds sleep to attacks and skills.
Slowstrike Gold Hourglass (30) Almost always adds slow to attacks and skills.
Slowtouch Silver Hourglass (16) Sometimes adds slow to attacks and skills.
SOS Overdrive Gambler's Spirit (20) Overdrive gauge charges when HP is low.
Stonestrike Petrify Grenade (60) Almost always adds petrify to attacks and skills.
Stonetouch Petrify Grenade (10) Sometimes adds petrify to attacks and skills.
Strenght +3% Power Sphere (3) Raises physical attack power by 3%.
Strenght +5% Stamina Spring (2) Raises physical attack power by 5%.
Strenght +10% Skill Sphere Raises physical attack power by 10%.
Strenght +20% Supreme Gem (4) Raises physical attack power by 20%.
Triple AP Wings to Discovery (50) Triples amount of AP earned.
Triple Overdrive Winning Formula (30) Overdrive gauge charges at triple speed.
Waterstrike Fish Scale (4) Causes attacks and skills to be water elemental.
Zombiestrike Candle of Life (30) Almost always adds zombie to attacks and skills.
Zombietouch Holy Water (70) Sometimes adds zombie to attacks and skills.


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