| NAME |
MP |
EFFECT |
| Armor
Break |
12
|
Lower's
the target's Defense and destroys any armor allowing non-piercing weapons
to do normal damage. |
| Blind
Attack |
5
|
Puts
target enemy in "darkness" condition for 3 turns |
Blind
Buster
|
10
|
It
is more efficient than "Blind Attack", but its duration is only
of 1 turn |
| Dark
Attack |
5
|
If
successful, inflicts darkness on target for three turns. |
| Dark
Buster |
10
|
Inflicts
darkness on target for one turn, but is always successful unless the enemy
is immune to it. |
| Delay
Attack |
8
|
Slightly
delays the target's next turn. |
| Delay
Buster |
18
|
Greatly
delays the target's next turn. |
| Magic
Break |
8
|
Lower's
the target's Magic attribute causing their magic attacks to do less damage. |
| Mental
Break |
12
|
Lower's
the target's Magic attribute causing their magic attacks to do less damage. |
| Mug |
10
|
Steal
items while physically attacking the enemy. |
| Power
Break |
8
|
Lower's
the target's Strenght attribute causing their physical attacks to do less
damage. |
| Quick
Hit |
12
|
Regular
attack with a much shorter recovery time, so the characters turn comes up
much sooner. Possibly the best skill ability. |
| Silence
Attack |
5
|
If
successful, inflicts silence on target for three turns. |
| Silence
Buster |
10
|
Inflicts
silence on target for one turn, but is always successful unless the enemy
is immune to it. |
| Sleep
Attack |
5
|
If
successful, inflicts sleep on target for three turns. |
| Sleep
Buster |
10
|
Inflicts
sleep on target for one turn, but is always successful unless the enemy
is immune to it. |
| Triple
Foul |
24
|
If
successful, inflicts darkness, silence and sleep on target for three turns. |
| Zombie
Attack |
10
|
If
successful, inflicts zombie on target for three turns. |