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Fantasy-Forever.Com - Final Fantasy X-2 Angra Mainyu - FFX-2 Final Fantasy X-2 Angra Mainyu

- Demon of the Sand -

Angra Mainyu is the most powerful boss in Final Fantasy X-2. I myself has defeated it at level 76 using all 99 of my hi potions to make mega potions by mixing using alchemist dressphere. I defeated it not playing a New game plus. So continue reading to see what strategy I use to defeat this huge fiend.

A legendary fiend that sleeps beneath the sand has attacked the camp! This is it, Gullwings! Let's go!

He has three targets: Angra Mainyu, Tawrich and Zarich. This are the informations you can get when you scan him using your Magic Gunner:

- ANGRA MAINYU -

Stats

Classification:
HP: 333444/333444
MP: 9999/9999

Guard Against

Fire: Ice :
Lit : Water:
Grav: Immune Holy :

KO, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop, Defense Down, Magic Def. Down

- Tawrich -

Stats

Classification:
HP: 5540/5540
MP: 9999/9999

Magic

Fire: N/A
Ice : N/A
Lit : N/A
Water: N/A
Holy: N/A
Grav: Immune

Guard Against

KO, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop, Defense Down, Magic Def. Down.

- Zarich -

Stats

Classification:
HP: 5540/5540
MP: 9999/9999

Magic

Fire: Half
Ice : Half
Lit : Half
Water: Half
Holy: Half
Grav: Immune

Guard Against

KO, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Reflect, Slow, Stop, Defense Down, Magic Def. Down

Attacks/Moves/Abilities

- Angra Mainyu -
Demi - reduces HP by 1/4. All targets.
Flare - strong non-elemental magic. Usually kills a non-shelled character. Single target.
Bio - poisons a character. Single target.
Curaga - adds 2000+ HP to either Tawrich or Zarich.
Full-Life - regenerates dead parts to full HP
Osmose - he'll use this to suck your MP.
Perdition's Flame - multi-hit, non-elemental attack. The killer move. Random, all targets.
- I think he only uses this when Tawrich & Zarich are both alive.
- Oh no! This is a physical attack!

- Tawrich -
Physical Attack - physical attack, single target.
Bloody Breath - deals small non-elemental damage with Darkness, Silence, Poison and random Confusion. All targets.

- Zarich -
Firaga - fire-elemental magic, single target
Blizzaga - ice-elemental magic, single target
Thundaga - lightning-elemental magic, single target
Glimmer of Despair - multi-hit, random MP damage. Lowers character stats. All targets.

This is how I go, Make sure you have 99 Hi Potions before the battle.

Accessories Required

- Tetra Bracelet
- Crystal Gloves
- Crystal Bangle
- Kaiser Knuckles

Before the Battle

- Yuna -

Get Yuna on a white mage dressphere, before the battle and remember to have an alchemist Dressphere equip in your garment grid. Master both these dressphere. For short mastering read the secrets section. Equip a Crystal Bangle and a Crystal Gloves on Yuna. This will enhance her with HP+100% and DEF+60.

- Rikku -

Get Rikku on a Death Knight Dressphere, Master Death Knight Dressphere and equip Kaiser Knuckles and a Tetra Bracelet on. Thus this will enhance her with STR+50 and Tetra Eater, which change all fire, ice, water and lightning attack damage to healing.

- Paine -

Master both Berserker Dressphere and Death Knight Dressphere. Get on with the Berserker Dressphere first. Equip her with Crystal Bangle and Kaiser Knuckles. This will enhance her with HP+100% and STR+50.

Battle Time!

- Yuna -

Yuna is in charge healing the party members through out the battle. Thus alchemist and white mage is required. Equip with the White Mage Dressphere on at the start of the battle cast: Shell and protect and reflect. And change her to alchemist once your done. Do not cast any white magic on your party member after you cast reflect. Now on Alchemist Dressphere, have some item like Star Curtain, Healing Spring, Stamina Spring and Chocobo Feather or Wing to mix for haste on your party members. Keep mixing 2 Hi Potions together for a Mega Potion and this will save your party for being dead and some good defense like shell and protect as well as your Accessories helping you. Mix a Final Wall or a Hi Wall if your shell and protect goes out. If your really dying out mix a Star Curtain with a mega elixir to get a Final Elixir that will get your party member to the fullest.

- Rikku -

Keep using Darkness that will deal all of them at least 3000+ damage and Rikku is not afraid of Confusion and Poison if you master your Dark Knight Dressphere. The best part is Rikku is totally immune to every attack by Zarich! Don’t even care for Tawrich -Bloody Breath attack it deals Darkness, Silence, Poison and random Confusion. Darkness is not a spell nor a physical attack so Darkness and Silence can’t harm you.

- Paine -

On the Berserker dressphere, this require a lot of training for strength, I deal 9999 every turn on Angra Mainyu when I hit the Mad Rush, but Angra Mainyu will quickly use Osmose. Hence you will need to change to Dark Knight Dressphere. And with cast darkness together with Rikku that will deal around 3000+ depending on your strength.

Keep using this cycle and Angra Mainyu will be gone in 35 – 40 minutes time. If you wish to have a status effect taken away from you mix two Remedy together to get Panacea that have Remedy on all party members in a turn. Do not waste unnecessary turn on your party member or you will be game over in a while. To have a safe win get your party to level 80 and your good enough to get that boss. If you have any question feel free to contact me though the contact page under Misc Section.

~ Battle Strategy Written By: Fantasy ~



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