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Final
Fantasy X is the best RPG game in 2001 and will likely remain to be one
of the best on the Playstation 2 platform for many years to come. |
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Story: 10/10
.: Gameplay: 9/10
.: Graphics: 10/10
.: Music: 10/10
.: Value: 9/10
.: Replay Value: 9/10 |
Overall:
9.5
Superb |
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Category:
Role-Playing | Console-style RPG
Platform: PlayStation 2
Tech Information: 1 Player. |
Publisher:
Square Enix
Developer: Square Enix
Release Date: 12/17/2001 |
Story:
Tidus, a star Blitzball player is happy with his life; the fame is truly fulfilling.
However his content life completely changes when Sin attacks his home city of
Zanarkand. The devastation leaves his city in ruins and he finds himself 1000
years in the future. Here he befriends Yuna, a Summoner whom must journey the
length and breadth of Spira to gain the entire summons and finally defeat Sin.
Join Tidus as he gets to grips with his new surroundings, the Al Bhed, and Sin,
a familiar presence, but not on the count of its destruction of Zanarkand…
Artistic
Elements:
The graphics are definitely something worth talking about. The previous Final
Fantasies, while being detailed and looking very good, have noticeable jagged
lines around the character animations and at some times the Full Motion Videos
are lacking in detail. In Final Fantasy X, however, character details are smooth
and realistic and the Full Motion Videos are breathtaking. One important feature
to mention is the fact that people’s clothes move as the character wearing
them move. You can also see their hair move in motion with their bodily actions,
which is rather spectacular. The environments are expansive and extraordinarily
detailed. It seems as if each blade of grass, each sand molecule has been crafted
individually.
The
opening theme of Final Fantasy X is somewhat different from the typical Final
Fantasy opening theme. Instead of orchestral music, we have a heavy-metal band
playing the opening them and despite it’s breach from the normalities
of Final Fantasy, goes splendidly with the Full Motion Video being shown at
that time. As for the rest of the music, all we can say is that Mr. Uematsu
has delivered once again. Pieces of music are aptly timed and are appropriate
for the situation always. This is another credit to his work.
Gameplay:
Aside from the usual, we go back to turn based battle, which allows you to plan
the battle and be more strategic. You can actually see how certain moves will
affect your future turns. E.g. some magic may increase your number of turns
where others, typically high-level magic, will decrease that number.
In Final Fantasy X, we have a sphere grid. You navigate this grid by collecting
special spheres from monsters and treasure chests and then activate the ‘nodes’
on the grid. Each node has its own benefit. Some will teach you a spell where
others may increase your strength or hit points. The plus side of this is that
you are able to choose your character’s abilities. One could say this
is a modified version of the job system that is featured in the older Final
Fantasies. There is, however, something that you must keep in mind, each character
will have their own specialities and thus begin with a higher stat in that field,
so it would take less time to reach a certain stat than another who is not skilled
in that area. In FFX, there is no world map at the start. The game is much more
linear than the others and requires you to follow a set path this meaning there
is no room for straying off and going to other places, yet.
This
seems to be a rather poor aspect of the game, but in retrospect, this is possibly
a very good feature. Instead of roaming on a world map with a strangely proportioned
character, you are actually made to travel to your destinations as if you were
to in real-life. This all builds up a feeling of authenticity and allows the
environment graphics to really shine. You do eventually get to a world map,
however it is more of a point and click world map, then a free-roaming one.
Replay
Value:
The replay value is very good. There is a lot to do and lots you can do different.
You can find hidden summons, capture and battle monsters, find ultimate weapons,
manage a blitzball team and play in those games and a variety of other secrets
to challenge. The flexibility of the Sphere Grid means you can come back to
the game and try a different path meaning your character will have different
abilities and may excel in some battles and in others, may not.
Value:
Value for money is a key point here. With the game having gone platinum, you
could easily find this for a cheap price. You get so much for your money, Story,
Graphics, Music, everything. A must-buy.
Overall:
T his is a fantastic game, although it may not come up to the standards of the
older ones, this is in a class of its own. A mostly consistent plot all the
way through with some twists and turns satisfies your gaming hunger, you will
be satisfied throughout. This is a thoroughly enjoyable experience and a recommended
game for all Final Fantasy fans and RPG fans alike.
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Review Written by : FFLeader **
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