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Dark Cloud 2 has a Great Gameplay and Story. One of the top game in 2003!
And it is not to be miss by any gamers who love action or rpg game. |
.:
Story: 9.5/10
.: Gameplay: 10/10
.: Graphics: 9/10
.: Music: 9/10
.: Value: 9/10
.: Replay Value: 9/10 |
Overall:
9.3
Superb |
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Category:
Action Role-Playing
Platform: PlayStation 2
Tech Information: 1 Player. |
Publisher:
SCEA
Developer: Level 5
Release Date: Feb 17, 2003 |
In
Dark Cloud 2, you play as Maximilian, a tech-minded whiz kid with a knack
for creating strange inventions. Max recieved a red pendant from his father,
and the pendant appears to be a time-travel device that can go to 100
years to the future.and after defending it from the attacks of a very
demented clown, he meets Monica. Monica is a princess from the future
on a grave mission. She's come to enlist Max's aid in thwarting an evil
tyrant from the past who's erasing the future by meddling with the present.
In fact, this great villain has already wiped out pretty much the entire
world, except for Max's village. Everyone calls this great villian, Emperor
"Griffon". Max and Monica are determined to stop this madness
by visiting key points around the world and restoring the land, buildings,
and people at those points to make the future what it should be.
The
first Dark Cloud introduced the georama system, a world-building gameplay
component that let you build and populate villages from the ground up.
Dark Cloud 2 brings back and enhances the georama system, and this time
it's a pivotal part of the gameplay, since you'll need it to literally
rebuild the world. A huge assortment of buildings, small objects, plants,
and landscape features are available so you can construct and mold a town
to your liking. Georama gives you get a simple overhead interface for
doing this, allowing you to move and rotate a piece before dropping it
onto the terrain. You can even paint your buildings and add household
effects like chimneys and fences. |
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After
you've built up a town, you can recruit the residents of Palm Brinks, the game's
one existing town, to move into the houses you've created. Each new town you
build has a set of requirements that, once fulfilled, will lead to the restoration
of that area in the future. You can zip back and forth at will between the present
and the future to see if the changes you've made have affected the timeline
in a meaningful way. Generally, once you've fulfilled enough of the requirements,
the people you've restored in the future will grant you assistance that will
help further your quest. The georama system is pretty easy to get the hang of,
especially with the game's comprehensive, elegant tutorial system, and you'll
be building busy little burgs in no time.
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